
public class pyramid {
	private int RenderRef = 0;
	private int VBOobjectRef = 0;
	private RenderObject Ro;
	public pyramid(Box Renderer, String type){
		
		VBOobjectRef = Renderer.GetVBO(type);
		//Renderer.GetVBO("cube");
		if (VBOobjectRef != -1){
			//Time to start drawing
			RenderRef = Renderer.addObject(VBOobjectRef);
			Ro = Renderer.getObject(RenderRef);
			Ro.render = true;
		}
		//call error 
	}
}
